CAPTURE · DIGITAL HUMANS · REAL-TIME

VIRTUAL PRODUCTION

Real places flown and scanned, people turned into rigged digital humans, and all of it rendered in a real-time engine. The same pipeline makes our games, our reels and the Lapu-Lapu story.

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PLACES

REAL PLACES, BUILT TO MEASURE

What we fly and scan becomes the set. The coast of Hadsan beach in PH Watersports comes from OpenStreetMap, with the land modelled after our drone photo of the cove; the tourist bangka in Isda is modelled to the proportions of our drone photogrammetry of bangkas at anchor.

Hadsan beach from the air, in PH Watersports
Hadsan beach from the air, in PH Watersports
A white tourist bangka with blue outriggers and orange seats off the beach in Isda
The tourist bangka in Isda, from our drone photogrammetry
DRONE & 3D CAPTURE →
HUMANS

DIGITAL HUMANS

In Unreal Engine 5.8 we took public photos of three well-known Filipinas to rigged, textured MetaHumans, with faces that blink and breathe, shot on 85 mm cine cameras and rendered with Movie Render Queue. AI models did the engine work by writing Python inside the editor. The likeness is not there yet; the pipeline is.

For each of three people: a reference photo, the solved head shape in clay, and the finished MetaHuman
From photo to clay head to MetaHuman · Photo to MetaHuman, the work log
STORY

LAPU-LAPU, FILM & GAME

The Battle of Mactan, 27 April 1521, is the story we keep coming back to: a real-time 3D game made in Lapu-Lapu City, rigged characters and warboats, and the feature film The First Defender.

In the browser game: the warriors of Mactan close on staggered Spaniards in the shallows
In the browser game: the warriors of Mactan in the shallows · LapuLapu – The Game
TOOLS

THE PIPELINE

01

Capture

Drone aerials and photogrammetry, terrestrial scans and Gaussian splats, from Mactan to Palawan.

02

Maps & terrain

3D maps of Lapu-Lapu City and Metro Cebu, the CCLEX bridge, Boracay and El Nido, on Sketchfab.

03

Digital humans

MetaHumans from photos, measured with research face models; characters rigged for animation, like an eskrimador for Filipino martial arts.

04

World models

Worlds you walk through in real time from world models such as HY-World 1.5, and 3D generated from a single photo.

05

Real-time engines

Unreal Engine for digital humans and renders; browser engines for games that run on a phone, nothing to install.

06

Post & delivery

Cebu-based edit suite, colour and delivery in broadcast and social formats.

MORE: AI & 3D WORLDS →