WORK LOG · OCTOBER 2026 · GENAI PROGRESS

2024 TO 2026

In 2024 an AI could draw a Visayan warrior. In 2026 it builds one in 3D, paints his batok tattoos, gives him a skeleton and makes him fight, all in a browser tab. We went back through two years of our own GenAI work in the Philippines and remade it with today's models. This is the first comparison: the warrior.

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NUMBERS

THE ARCHIVE

Before remaking anything, we sorted everything: every clip, still and 3D file Budots Media generated for the Philippine market since mid-2024.

432

files sorted into 40 dated projects, 2024 to 2025

8

generation tools in the archive, from Luma to Veo 3

499,684

faces on the 2026 warrior mesh

28

bones in his automatic rig, fingers and toes included

3D

THE WARRIOR, TWO YEARS APART

Our 2024 Visayan warrior was a single image: a character sheet from the Luma Dream Machine era, nice to look at and impossible to use in a game. In 2026 the same idea, written as one prompt in Tencent's Hunyuan 3D Studio, comes back as a production asset: a 3D mesh, painted, rigged and animated.

2024 · AI image2024 AI-generated character sheet of a Visayan warrior with a bow, arrows and a bolo

A still from our 2024 gallery (screenshot, so low resolution). It can't be turned, posed or animated.

2026 · Concept2026 AI concept of a tattooed Visayan warrior in a red headcloth and loincloth, standing in an A-pose

Hunyuan 3D Studio concept, generated straight into the A-pose that rigging needs.

2026 · Mesh + rigThe warrior's 3D mesh in grey clay with an automatic skeleton drawn over it

499,684 faces. A 28-bone skeleton placed automatically, fingers and toes included.

2026 · Textured 3D

Text-to-3D V3.1 with full texture: about 500,000 triangles, ready for Blender, Unity or Unreal.

STEPS

ONE BROWSER TAB, FIVE STEPS

01 · CONCEPT

Text to image

A Chinese-language prompt describing a pre-colonial Visayan warrior. Hunyuan's "standardized A-pose" switch puts him in a rig-ready stance.

02 · GEOMETRY

Image to mesh

Hunyuan 3D V3.1 turns the concept into a 500k-face sculpt: muscle, headcloth knot, the fringe on his loincloth.

03 · TEXTURE

PBR paint

Colour, normal, roughness and metallic maps painted from the concept image, tattoos included.

04 · RIG

Auto skeleton

Bones and skin weights predicted automatically. It works for humanoid characters only; props are refused.

05 · ANIMATE

Pick a move

Templates from kicks to street dance. We chose a charged attack and a dance, then rendered both in Blender.

Charged attackRendered in Blender from Hunyuan's animated FBX
Street danceSame rig, a different template

Cost: 1 Hunyuan credit for the first text-to-3D test, then 8 of the 30 free daily 3D Studio generations for the concept, mesh, texture, two rigs and three animations.

2024–26

WHAT CHANGED, IN OUR OWN FILES

Mid-2024 · Luma, Hyperhuman

Short Luma Dream Machine clips and character images. Our first 3D attempt was an image-to-3D head from Hyperhuman: an OBJ with baked textures, no body, no rig.

Early 2025 · Hailuo, Kling, GPT-4o image

Five to ten-second clips at 720p to 1360×752: Sinulog concepts, an underwater Santo Niño, Ghibli-style Cebu, box-toy figures. Watermarked downloads and a lot of retries.

Mid-2025 · Veo 3, image-to-3D GLBs

Veo 3 brought eight-second 720p clips with native sound. Our zombie-outbreak series alone is 65 files. 3D became a 500k-triangle textured statue, still static.

2026 · Hunyuan 3D Studio

From a prompt to a textured, rigged and animated character in one tool, plus part splitting, low-poly, UV unwrapping and 3D worlds. The video remakes are next.

REEL

THE REEL

The same comparison cut as a vertical video for TikTok, Reels and X.

WORK WITH US PLAY LAPU-LAPU
CREDITS

TOOLS AND CREDITS

  1. 2026 warrior: Tencent Hunyuan 3D (text-to-3D V3.1 and 3D Studio: concept, geometry, texture, rigging, animation templates).
  2. Renders and reel: Blender 5.2 (Eevee) and ffmpeg, with Budots Media's "budots media ai churva" track.
  3. 2024 image: from Budots Media's 2024 generation gallery (Luma Dream Machine era), shown as a screenshot crop.
  4. No real person's likeness was used. The warrior is a generic pre-colonial Visayan character inspired by the Lapu-Lapu story, not a portrait.
  5. Browser work, Blender renders, the reel and this page by Claude Opus 5.5, directed by Budots Media.
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